{"id":706,"date":"2017-11-26T21:17:06","date_gmt":"2017-11-27T03:17:06","guid":{"rendered":"http:\/\/ciraldo.stream\/uwm-vfx2\/?page_id=706"},"modified":"2017-12-05T16:32:48","modified_gmt":"2017-12-05T22:32:48","slug":"c4d-lite","status":"publish","type":"page","link":"https:\/\/ciraldo.stream\/uwm-vfx2\/topics\/c4d-lite\/","title":{"rendered":"Cinema 4D Lite"},"content":{"rendered":"<h1>Intro to CINEMA 4D Lite<\/h1>\n<p>&#8220;<em>CINEMA 4D Lite<\/em>&#8221; (C4D Lite) is a <strong>separate application<\/strong> that comes bundled with After Effects. It&#8217;s a feature-reduced version of <strong>CINEMA 4D,<\/strong>\u00a0which is a full-fledged\u00a0<strong>3D modeling,<\/strong> <strong>animation, motion graphic<\/strong> and <strong>rendering<\/strong> application developed by MAXON.<\/p>\n<ul>\n<li><strong>3D Modeling:<\/strong> creating the objects, their look, surface texture, how shiny or reflective surfaces are, cameras &amp; lights<\/li>\n<li><strong>Animation:<\/strong>\u00a0moving stuff around and changing other values using <em>keyframes<\/em> (just like AE, but now done in C4D)<\/li>\n<li><strong>Motion Graphic (MoGraph):<\/strong>\u00a0 tools for cloning, animating, and manipulating objects <em>without<\/em> keyframes (aka <em>&#8220;procedurally&#8221;<\/em> &#8212; e.g., fracturing an object into many pieces for an explosion)<\/li>\n<li><strong>Rendering:<\/strong>\u00a0takes the objects and their various animations and simulates the physics of real-world light rays in order to generate a photo-realistic view of a scene<\/li>\n<\/ul>\n<p>In <strong>2014,<\/strong> Adobe started bundling a <strong>Lite<\/strong> <strong>version of<\/strong> <strong>C4D<\/strong> with After Effects in a partnership with MAXON, who also created a new built-in effect for AE called <strong>Cineware.<\/strong> The Cineware effect is like a <strong>bridge or tunnel<\/strong> between <strong>AE<\/strong> and <strong>C4D Lite.<\/strong>\u00a0 Both programs typically run simultaneously when using C4D Lite, which <strong>must be launched from within AE.<\/strong><\/p>\n<h2>It All Starts With A .C4D File<\/h2>\n<p>First you&#8217;ll need a CINEMA 4D <strong>document file,<\/strong> which will have the extension <strong>&#8220;.c4d&#8221;<\/strong> and which will continue to be <strong>where all CINEMA 4D related work is stored.<\/strong> In other words, you&#8217;ll <strong>keep track of<\/strong> <strong>two doc files<\/strong> from here on out: the <strong>AE doc file<\/strong> (.aep) and the <strong>C4D doc file<\/strong> (.c4d).<\/p>\n<p>The<strong> .c4d doc<\/strong> file can be <strong>created within AE,<\/strong> or it might already have been created <a href=\"https:\/\/www.turbosquid.com\/Search\/3D-Models\/free\/c4d\" class=\"broken_link\">by someone else.<\/a>\u00a0You can <strong>import<\/strong> an existing\u00a0<strong>.c4d file<\/strong> just like any other asset and <strong>drag it into a Comp.<\/strong><\/p>\n<p><strong>To create one within AE,<\/strong> first create a Comp. Then choose the menu item\u00a0<strong>Layer &gt; New&#8230; &gt; MAXON CINEMA 4D File&#8230;<\/strong>\u00a0 (or use\u00a0<strong>right-click<\/strong>\u00a0in the Timeline panel of an open Comp.) You&#8217;ll be asked where to put the new\u00a0<strong>.c4d\u00a0<\/strong><strong>file<\/strong> and what to name it. After Effects will then create a <strong>new 2D layer<\/strong> in your Comp (with the <strong>Cineware<\/strong> effect applied) to represent the output from C4D.\u00a0<\/p>\n<p>Finally, if all goes well\u00a0<strong>CINEMA 4D Lite<\/strong> <strong>will launch<\/strong> and open the new .c4d file, ready for editing. From now on, whenever you <strong>save this file in C4D<\/strong> it will automatically update in AE. If you close the C4D application, you can always re-launch it by <strong>selecting the .c4d file in AE<\/strong> and choosing the\u00a0<strong>Edit &gt; Edit Original&#8230;<\/strong> menu item.<\/p>\n<h2>Moving the camera around in C4D<\/h2>\n<p>It&#8217;s nice to first know how to move the camera around in a scene. One way is to <strong>click and drag<\/strong> on the little black icons in the <strong>top-right<\/strong> of any viewer window. (Only the first three of the four icons works like this.)<\/p>\n<figure id=\"attachment_833\" aria-describedby=\"caption-attachment-833\" style=\"width: 268px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-833 size-full\" src=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-21.28.16.png\" alt=\"\" width=\"268\" height=\"181\" \/><figcaption id=\"caption-attachment-833\" class=\"wp-caption-text\">Camera movement icons in top-right<\/figcaption><\/figure>\n<p>You can also hold down the <strong>1, 2,<\/strong> or\u00a0<strong>3 keys<\/strong> and then <strong>click-drag<\/strong> anywhere in the viewer to move the camera around. The 1, 2, and 3 keys correspond to <strong>Track XY, Track Z,<\/strong> and <strong>Orbit,<\/strong> respectively.<\/p>\n<h2>Basic object manipulation<\/h2>\n<p>Let&#8217;s make a <strong>cube<\/strong> to manipulate. Click the <strong>Cube button<\/strong> in the main toolbar:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-835\" src=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-21.55.24.png\" alt=\"\" width=\"97\" height=\"65\" \/><\/p>\n<p>Now you should have a new cube like this:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-836\" src=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-21.58.02.png\" alt=\"\" width=\"578\" height=\"332\" srcset=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-21.58.02.png 578w, https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-21.58.02-300x172.png 300w\" sizes=\"auto, (max-width: 578px) 100vw, 578px\" \/><\/p>\n<p>In the main toolbar are 3 buttons for basic manipulation of the cube: <strong>Move, Scale,<\/strong> and <strong>Rotate:<\/strong>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-838\" src=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-22.04.09.png\" alt=\"\" width=\"146\" height=\"71\" \/><\/p>\n<p>Each button will decorate the object with slightly different controls for manipulation (such as the arrows for Move.)<\/p>\n<p>With the object selected you can also enter values directly using the <strong>Attribute Manager:<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-841\" src=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-22.15.10.png\" alt=\"\" width=\"434\" height=\"178\" srcset=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-22.15.10.png 434w, https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-22.15.10-300x123.png 300w\" sizes=\"auto, (max-width: 434px) 100vw, 434px\" \/><\/p>\n<h2>Adding another object<\/h2>\n<p>If you click and hold the <strong>Cube button<\/strong> from before, you&#8217;ll see a bunch of other objects you can add. Let&#8217;s add a <strong>Torus<\/strong> and manipulate it a bit:<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-846\" src=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.27.29.png\" alt=\"\" width=\"378\" height=\"276\" srcset=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.27.29.png 378w, https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.27.29-300x219.png 300w\" sizes=\"auto, (max-width: 378px) 100vw, 378px\" \/><\/p>\n<h2>Rendering the current frame<\/h2>\n<p>In the main toolbar are some buttons for rendering:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-843\" src=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-22.36.21.png\" alt=\"\" width=\"128\" height=\"55\" \/><\/p>\n<p>Click the <strong>2nd one, the one in the middle,<\/strong> to open the <strong>Picture Viewer.<\/strong> This is where you can see what the <strong>final render<\/strong> will look like:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-847\" src=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.28.36.png\" alt=\"\" width=\"802\" height=\"401\" srcset=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.28.36.png 802w, https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.28.36-300x150.png 300w, https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.28.36-768x384.png 768w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/p>\n<p>If you click the <strong>3rd of the render buttons,<\/strong> the one <strong>on the right,<\/strong> the <strong>Render Settings<\/strong> window will pop up.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-849\" src=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.34.46.png\" alt=\"\" width=\"610\" height=\"300\" srcset=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.34.46.png 610w, https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.34.46-300x148.png 300w\" sizes=\"auto, (max-width: 610px) 100vw, 610px\" \/><\/p>\n<p>Among other things, here you can change the <strong>resolution<\/strong> and <strong>frame rate<\/strong> of the render if it doesn&#8217;t match your Comp settings in AE.<\/p>\n<h2>Adding some color with Materials<\/h2>\n<p>The default color of gray is kind of boring, so we&#8217;ll create a new <strong>Material<\/strong> that we&#8217;ll use to paint our objects.<\/p>\n<p>Select <strong>Create &gt; Material &gt; New Material<\/strong> from the main menu. In the\u00a0<strong>Material Manager<\/strong> in the bottom-left of C4D you&#8217;ll see a new Material:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-851\" src=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.47.29.png\" alt=\"\" width=\"470\" height=\"145\" srcset=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.47.29.png 470w, https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.47.29-300x93.png 300w\" sizes=\"auto, (max-width: 470px) 100vw, 470px\" \/><\/p>\n<p>With the new Material selected we can use the\u00a0<strong>Attribute Manager\u00a0<\/strong>to change its color to <strong>blue:<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-853\" src=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.51.04.png\" alt=\"\" width=\"462\" height=\"335\" srcset=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.51.04.png 462w, https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.51.04-300x218.png 300w\" sizes=\"auto, (max-width: 462px) 100vw, 462px\" \/><\/p>\n<p>Now we can <strong>drag-and-drop<\/strong> the Material onto any of our objects to paint them blue:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-854\" src=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.56.22.png\" alt=\"\" width=\"370\" height=\"272\" srcset=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.56.22.png 370w, https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-04-23.56.22-300x221.png 300w\" sizes=\"auto, (max-width: 370px) 100vw, 370px\" \/><\/p>\n<p>You have to make a <strong>new Material for each color:<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-856\" src=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-05-00.01.11.png\" alt=\"\" width=\"305\" height=\"107\" srcset=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-05-00.01.11.png 305w, https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-05-00.01.11-300x105.png 300w\" sizes=\"auto, (max-width: 305px) 100vw, 305px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-855\" src=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-05-00.01.21.png\" alt=\"\" width=\"393\" height=\"270\" srcset=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-05-00.01.21.png 393w, https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-05-00.01.21-300x206.png 300w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/p>\n<h2>Adding and switching between cameras<\/h2>\n<p>tbd.<\/p>\n<h2>Intro to the basic &#8220;objects&#8221; and modeling<\/h2>\n<ul>\n<li>&#8220;Objects&#8221; &#8211; cube, torus, plane, sphere, pyramid, cylinder, etc<\/li>\n<li>Splines &#8211; various kinds of (non-filled-in) lines: circle, arc, helix, etc<\/li>\n<li>Generators &#8211; things you give inputs, and in return you get an object: extrude, sweep, lathe, etc<\/li>\n<li>&#8220;Modeling&#8221; &#8211; operations that act on objects and that result in new objects<\/li>\n<li>Deformers &#8211; things that bend and distort objects<\/li>\n<\/ul>\n<h2>Parenting in the Object Manager<\/h2>\n<p>Grouping, Generators, Deformers, etc<\/p>\n<h2>The &#8220;Make Editable&#8221; command<\/h2>\n<p>Parametric Object vs Polygonal Object<\/p>\n<h2>Object maths: the Boole Object<\/h2>\n<p>The <strong>Boole Object<\/strong> is a modeling object that can be used for things like\u00a0 <strong>subtracting<\/strong> an object from another object, or <strong>union-ing<\/strong> two objects together, or <strong>intersecting<\/strong> two objects, etc. It operates on <strong>its children.<\/strong><\/p>\n<p>After setting up a Boole object, you can use the\u00a0<strong>Make Editable\u00a0<\/strong>command on it to merge the work into a single <strong>Mesh.\u00a0<\/strong>Just make sure\u00a0<strong>Make single object\u00a0<\/strong>is set in the Boole object&#8217;s attributes before doing <strong>Make Editable.<\/strong><\/p>\n<h2>Editing objects at the polygon, line, or point level of detail<\/h2>\n<p>Once an object has been converted from parametric to polygonal, you can use the various<strong> editing modes on the left<\/strong> to modify the object at a fine detail.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-867\" src=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-05-13.32.54.png\" alt=\"\" width=\"64\" height=\"271\" \/><\/p>\n<p>The 1st, the\u00a0<strong>cube with an orange outline<\/strong> is called\u00a0<strong>Model mode.<\/strong> It lets you select and manipulate one or more objects.<\/p>\n<p>The 4th, the\u00a0<strong>cube with two orange points selected<\/strong> is called\u00a0<strong>Points mode.\u00a0<\/strong>It lets you select and manipulate one or more points.<\/p>\n<p>The 5th, the\u00a0<strong>cube with the two lines selected<\/strong> is called\u00a0<strong>Edge mode.<\/strong> It lets you select\/manipulate the edges of objects.<\/p>\n<p>The 6th, the\u00a0<strong>cube with one face selected<\/strong> is called\u00a0<strong>Polygon mode.<\/strong> It lets you select\/manipulate the faces (aka polygons) of objects.<\/p>\n<h2>Subdivision Surfaces<\/h2>\n<p>A Subdivision Surface modeling object generates a smooth, organic shape based on a child input object.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-875\" src=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-05-16.32.14.png\" alt=\"\" width=\"572\" height=\"457\" srcset=\"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-05-16.32.14.png 572w, https:\/\/ciraldo.stream\/uwm-vfx2\/wp-content\/uploads\/2017\/12\/Screenshot-2017-12-05-16.32.14-300x240.png 300w\" sizes=\"auto, (max-width: 572px) 100vw, 572px\" \/><\/p>\n<p><strong>(View Window) &gt; Display &gt; Quick Shading (Lines)<\/strong><br \/>\n Allows us to see the polygon lines.<\/p>\n<p><strong>(View Window) &gt; Filter &gt; SDS Cage<\/strong><br \/>\n Displays the cage that the subdivision surface is based on.<\/p>\n<p>Disable: <strong>(View Window) &gt; Options &gt; Isoline Editing<br \/>\n <\/strong>Allows manipulating the SDS cage directly, instead of the new object.<\/p>\n<p>The\u00a0<strong>Weight Subdivision Surface\u00a0<\/strong><strong>tool<\/strong> with and without the shift key<\/p>\n<h2>UV Mapping<\/h2>\n<p>tbd.<\/p>\n<h2>Animating with keyframes in C4D<\/h2>\n<p>CINEMA 4D has animation with keyframes just like AE, but the approach is a little different.<\/p>\n<h2>Motion blur<\/h2>\n<p><em>In C4D,<\/em> select the moving object. Add a\u00a0<strong>Motion Blur\u00a0<\/strong>tag. In the\u00a0<strong>Render Settings,<\/strong> click the\u00a0<strong>Effect&#8230;<\/strong> <strong>button<\/strong> to add the\u00a0<strong>Sub-Frame Motion Blur\u00a0<\/strong>render effect.<\/p>\n<p><em>In After Effects,<\/em> you have to use\u00a0<strong>Standard (Final)<\/strong> as the <strong>Renderer property<\/strong> in the <strong>Cineware effect<\/strong>\u00a0in order to see the motion blur.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Intro to CINEMA 4D Lite &#8220;CINEMA 4D Lite&#8221; (C4D Lite) is a separate application that comes bundled with After Effects. It&#8217;s a feature-reduced version of CINEMA 4D,\u00a0which is a full-fledged\u00a03D modeling, animation, motion graphic and rendering application developed by MAXON. 3D Modeling: creating the objects, their look, surface texture, how shiny or reflective surfaces are, &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/ciraldo.stream\/uwm-vfx2\/topics\/c4d-lite\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Cinema 4D Lite&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":71,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-706","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-json\/wp\/v2\/pages\/706","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-json\/wp\/v2\/comments?post=706"}],"version-history":[{"count":36,"href":"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-json\/wp\/v2\/pages\/706\/revisions"}],"predecessor-version":[{"id":876,"href":"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-json\/wp\/v2\/pages\/706\/revisions\/876"}],"up":[{"embeddable":true,"href":"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-json\/wp\/v2\/pages\/71"}],"wp:attachment":[{"href":"https:\/\/ciraldo.stream\/uwm-vfx2\/wp-json\/wp\/v2\/media?parent=706"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}